It’s unforgettable with it’s witty humor and unexpected events. Definitely recommend the game. Really looking forward to the full release. Great job!
AFTERLIFE - Demo
A downloadable game for Windows, macOS, and Linux
"There is a place where souls go after death.
They all arrive with pending issues, unsolved business or regrets from their life.
And that is why they all try to go back.
However, at some point, they stop trying.
(Or someone makes them stop...)"
AFTERLIFE is a single player comedy-adventure game with 2D sprites in a 3D world.
You are a soul who just arrived in the AFTERLIFE and needs to go back to Life. As you play, you find out you are not the only one looking for a way to return from Death...
- Explore the world and find hidden secrets.
- Bullet hell combats. Use your reflexes to evade and shoot at the right time.
- Boss battles.
- Original soundtrack.
- Meet other souls.
- Pretentious quotes about life and death.
- Lots of humor!
- Languages: English and Español
[ARROW KEYS]: MOVEMENT
[X]: CANCEL / SPEED UP TEXT
[Q] : HEAL
[SHIFT / E]: DASH
AFTERLIFE is currently being developed by one person. To learn more about development or leave your feedback, you can find the game account on Twitter.
- AFTERLIFE DEMO60 days ago
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I LOVE the game design !
you liked a reply of mine on twitter so I decided to check this out and i've only played a little but it's a lot of fun, very excited for the full version :)
I can say that this is one of my favorite games and i cant wait for full version
This game is amazing !
This game is hilarious. The combat although felt weird at first got more used to as time goes on. The interactions with npcs were real funny and I like the combination of 2d and 3d. Can't wait for a full release :D
Made a video
A parte de que el personaje salío fuera del escenario al cargar la partida, en la anterior demo que descagué en 2019 se me borraron todos los progresos del mismo, y también hizo que no funcionase un elemento de ellos:
Es probable que al borrar el progreso en la nueva versión se elimine el de la versión 2019 porque se almacenan en el mismo lugar. Yo creo que tienes un conflicto entre las dos versiones. Podrías probar de iniciar una nueva partida en la versión actual pero utilizando un slot distinto al actual.
Ah vale gracias, ya entiendo cual es el problema. ¿Pero podrías decirme en que carpeta se almacena automáticamente?
Voy a probar mientras su versión revisada por si ya ha arreglado el problema de la carga que lleva el personaje muy lejos.
Los valores de los juegos en Unity se almacenan en el registro de windows
Cuando el personaje aparece lejos, dónde lo habías dejado originalmente?
Borré la partida del nuevo, y Krull ya volvió a su puesto al iniciar nuevamente en la partida. Muchas gracias.
Pero... En su versión más reciente, sigue sin resolver el problema del personaje fuera del escenario al cargar la partida.
Creo que estaría bién que pusieras una posición default para este tipo de casos.
But I see problem after saving the game: The game is loaded over the stage:
One question... Does it not work on windows 7? Or is it because mine is 32bit windows?
It was made and tested on a computer with Windows 7 - 64 bit, so it should work. I'm working on an update for the demo and I'll make sure to compile it for both versions.👍
In my case, the newest demo was crashing my PC with a blackscreen.
sorry to hear that, I uploaded a different version for 32-bit Windows x86
Hi bro, I'm going to test your game. :)
Really love the look of this. Will download the demo tomorrow and have a play!
had a lot of fun! been following the development because i got drawn in by the cool minimal art style. The combat is fun, the Undertale approach of "shoot em' up" combat in an RPG setting.
Also, the writing is good, i like all the "Rpg deconstruction" and 4th wall breaking going on. Like with Grim Fandango, i think this concept of afterlife being a normal chill place full of bureaucracy.
There are 2 things i think could really add to this game:
- Non-linearity: maybe the game objectives can be approached without a set order, or maybe there could be some secondary quests that are not part of the main story.
- A progression system: not necessarily XP, but a reward for engaging in combat. A motivation to engage with enemies that are not blocking any critical story paths.
Looking forward to learn more about what happens when we die!
Thanks for playing! You're right about the Grim Fandango vibes, I really love that game :)
I have in mind some secondary quests that I'd like to add so you can explore the world at your own pace.
About the progression system, I don't want to add anything too complex but it's true that you need a motivation to fight with enemies, I'm trying to keep the amount of fights to the minimum so it doesn't become too repetitive. I try to make each battle feel unique.
Thank you for your suggestions!
hey, any idea when you might release an updated demo or even the full game? timeframe? I'm curious to play the demo but also would wait if you were planning on dropping something new soon!
I am working on an updated demo, It should be ready on a couple of weeks. I think it's better if you wait, I feel the new version is way better :)
I had no idea that there was a DEMO! I am so very excited to try this out! Best of luck with your project. I've enjoyed watching the developments!
Hi! Nice to know you've been following the development of AFTERLIFE :)
I should point out that I added lots of stuff to the game since the release of this demo. Even though I feel it is a bit outdated, it can give a general idea of what the game is going to be. Hope you like it and good luck with your projects too!
Best demo ever! It's so polished, and the humor is even better than Paper Mario. I love the art style--I made something in this 3D gameboy game style once and I'm so excited that there's going to be a fully fledged game coming out that looks like this.
I hope the whole game isn't going to be so stingy with potions, though, because I'm really bad at skill-based action.
Thanks you for your comment! We all wanted a game with a 3D gameboy style! That's why I'm making it :)
About the potions, I think I'll add some places where you can heal for free.
Thanks for playing!
Time flew by while being immersed in AFTERLIFE. This game has the potential to become a huge hit! Worth checking it out!
Thanks for your comment! I'm working on the full release!
What was this made with?
Awesome work man, love the sense of humour, look forward to seeing more!
"You can't use the portal! WE need the portal!"
hey!! is it too much to ask for a MAC build as well? I really want to check this game :O!!
I made a MAC build but I can't test it (since I don't have a MAC).
Can you try it and let me know if you could play?
yeah sure!! I'll let u know as soon as i test it! thank u very much :)
no problem :)
man I love it!! just consider adding an option to change the volume of the sfx/music separately. Even though they were fine from my speakers while I put my headphones on my ears hurt from the sfx :P
But the game is overall really great.
P.S. I love your humor !! Cheers!
this is an extreamly good game it reminded me alot of undertale in the early stage's work a bit on it tune down the amount of attacks the player can make and make some damage tuneing's and add some items and BOOM you would have a new game on par with undertale
Thanks for your feedback! Of course, Undertale is one of my influences for making this game.
I released this demo to see if I was on the right path. So far, I'm happy with the feedback I received, so I'm working on turning this into a full game.
Death? Check. The Grim Reaper? Check. Random battles with random henchmen? Check. Attempting to figure out how to get back through a mysterious portal and back to the land of the living whilst simultaneously trying to stop a bad guy from doing the very same thing himself? Erm... check!
This game offers something so refreshing and unique, it's an RPG that doesn't take itself too seriously and yet has some wonderful world-building hidden behind the jokes and self-referential humour.
With some dedication and love, this can be a great addition to the world of subversive, genre-spinning RPGs, and I for one am definitely coming along for the ride! Keep up the awesome work =)
A way of looking at life after death different from what was already established 2000 years ago.